Nate

We are proud to announce that Spine 3.7 has moved out of beta! It's packed with lots of great new stuff, check it all out in the release blog post:
Blog: Spine 3.7 released
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Nate

Nate
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Marie

Hello,
I'm trying to download this update, but I don't find were to do so.
How can I download it ?
Thanks !
Marie
記事: 2

Erikari

Hello Marie! When you first purchased Spine, you should have received an email with the download link. Just head over to your license page again and redownload the installer. Launch it and it will update your Spine installation to the latest version!
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Erikari

Erikari
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Marie

Hello Erikari, Thanks, it worked !
Marie
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foriero

HI, CONGRATULATIONS TO WHOLE TEAM. THANK YOU FOR YOUR HARD WORK. VERY MUCH APPRECIATED. MAREK.
foriero
記事: 235

Foxium

Hello,

I am having problems finding that LINK as well. Can I get it somewhere? I dont think I have that email stored.
Foxium
記事: 29

Erikari

Hello Foxium! write us to contact@esotericsoftware.com from the email you used to purchase Spine and we'll help you sort it out :)
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Erikari

Erikari
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freeubi

Awesome work, congrats everybody!
I'm amazed by this big changelog, there is a ton of new things that i can try out :)

I only missing the time for that, but maybe if I do not sleep for a few days...
freeubi
記事: 9

Shinoroketto

Erikari さんが書きました: ..redownload the installer. Launch it and it will update your Spine installation to the latest version!
Thanks as I was wondering the same. Just one thing though and maybe I noobed out as ended up still being 3.6.53 : / even though the installer was the latest one (or maybe just a 'generic' installer?) it didn't seem to overwrite/delete/download/or add new files per se as it was re/installing files when running if already there in the Windows program folder. I think it just saw that an installation was already in the program (x86) folder so didn't download the new files perhaps. If anyone has the same issue it was just a simple delete old program first as usual and then run the installer, this time it downloads files from the site and 3.7.83 comes up when Spine runs, just have to place back the original activation code when requested.
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Shinoroketto
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Nate

You can run the installer without deleting files or uninstalling a previous version of the Spine launcher.
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Nate

Nate
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Shinoroketto

Nate さんが書きました:You can run the installer without deleting files or uninstalling a previous version of the Spine launcher.
I did run the installer at first (Windows 10) without going to Win' settings and uninstalling anything. The installer is '3.7.81', however, after it ran it I opened Spine and the old one came up 3.6.x and didn't ask for an activation code, just ran as usual. So then I uninstalled the old one, reran the latest installer again and this time it started downloading files, installed 3.7.83 which runs fine as the new one. I should mention I didn't stop the first install at anytime, wasn't using any other program and just let it do its thing till it finished. I don't know, maybe it's just me and what happened, a glitch in the Matrix. Anyhoo, many thanks for all your hard work. Appreciated, I think it's great.
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Shinoroketto
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Nate

Hmm, maybe you had 3.6.x set as the version you want to use, rather than Latest. When you uninstalled, it removed your prefs.json file, so when you reinstalled the version defaults to Latest.
Settings - Spine User Guide: Version
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Nate

Nate
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scardario

Amazing release!

Thank you
scardario
記事: 67

DeucesMcGee

I'm excited man. While I have you here, will you guys be considering a content marketplace in the future?
DeucesMcGee
記事: 3

bilalmirza

@Nate can I expect performance improvement if i switch my runtime from spine-c to 3.7-cpp for cocos2dx?
bilalmirza
記事: 22

papamadoo

Hello Friend, I am experimenting with Compress| Strech| Uniform. I was please till I saw this on the board hehe.




its not actually squashing more at the end of the bone.
the squash is not compensated am I rigth ? If we squash a bone on Y it doesnt stretch on X .

I try a bunch of setup and also try the same a the gif =).

just want to know if something am I doing not rigth :)
papamadoo
記事: 3

skarasuko

With Gamemaker Studio 2's Spine 3.7 runtime update around the corner in Q1 2019, should I be worried about updating my Spine version before the release?
skarasuko
記事: 11

badlogic

@skarasuko if you use 3.7 features not supported in the Spine runtime currently used in Gamemaker Studio, please wait until they released their 3.7 support.
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badlogic

Mario
記事: 1514

Shiu

@papamadoo correct, it is not automatically compensating the squash. In the gif you linked, scaling was manually applied to the bone when squashing.
I hope this answers your question.
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Shiu

Shiu
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papamadoo

thanks for the answers :)
papamadoo
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Srita.Garabatos

Hi! I'm currently working on the 3.7.87 and I'm having trouble exporting to .json, I used to got 3 files (.atlas, .json and .png), and now it's only exporting the .json, I'm also having an error which wasn't there on the last version of Spine.

Error: (x + width) is outside of raster

Can someone help me :(
Srita.Garabatos
記事: 1

Nate

@Srita.Garabatos,can you post or email the .spine project file and images so we can see the error? In the meantime, you can export your JSON separately from running the texture packer and in the packer settings uncheck "current project".
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Nate

Nate
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alexandr

Hello, Friends!

It became a little inconvenient to work in the hierarchy window.


Suppose in version 3.6.53 (animation) I have a lot of skeletons, and when I click on one of them, I get the keys of the selected skeleton. even if i press space button.


in version 3.7.87, when I click on one skeleton, I dont receive the keys of this skeleton.(image0_1) an if i press space i receive all keys of all skeletons..(image0_2) I have to search for the animation of the desired skeleton for a long time.
or disable all unnecessary skeletons. This is uncomfortable if I want to synchronize the animation of two skeletons.

Can you solve this question? Can you return the skeleton animation search system as before in version 3.6?

Thank you very much for your attention. :sun:
添付ファイルを見るにはパーミッションが必要です
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alexandr
記事: 7

Shiu

Hello Alexandr,

Instead of selecting the skeletons, try hiding the skeletons you don't want showing in the dopesheet. A hidden skeleton won't have it's keys show up in the dopesheet.
Please let us know if this method works for you.

I hope this helps!
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Shiu

Shiu
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alexandr

Thanks for advice, we tried this option, it works.

But there is a case, when you animate two characters and you want to synchronize the animation of one character with another, it was convenient in version 3.6 when you select the skeleton of one character (without hiding another), you'll see the moves of both characters(on main window or preview), but you continue to work with the keys of selected character.. and if you need to find the keys of the second character, it was enough to click on the second character skeleton. (more convenient than now).



if it's difficult to change something as an option such pop-up window (image3) would help us a lot.

Thank you very much for your attention.
添付ファイルを見るにはパーミッションが必要です
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alexandr
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