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  • Starling v2 support

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Hi Spine team,
I am using your great tool combined with Starling framework.
Gamua is now introducing a Starling v2.0 beta (http://gamua.com/blog/2016/02/starling-20-beta/) which is not directly compatible with the current spine runtime.
Would you be able to provide a compatible version of the runtime to check the performances we can achieve with the new Starling?

Cheers.

We have a number of things in the works that we can't just drop at the moment. Usually it's better to wait for an API to stabilize before spending the effort on an implementation. What is the incompatibility?

Hi Nate,
with V2.0, Starling was modified quite deeply especially for management of mesh batches and vextex data. The new version seems very promising performance-wise.

Daniel wrote a migration guide to facilitate the transition (http://wiki.starling-framework.org/manual/starling_2_migration_guide).

The current spine runtime does not compile mainly due to RenderSupport renaming into Painter as well VextexData redesign.

1ヶ月 後

Excellent! Can't wait to try it!
The combination of Spine and Starling really rocks. Keep going! Thanks.

17日 後

Definitely want this in ASAP, only thing holding us from moving onto Starling 2.0. Thanks Nate!

1ヶ月 後

Please update it guys! We are really looking forward to this 🙂

I want to use Feathers 3.0 but my project is stuck at starling 1.7