hmental

Hello,
How does it look like to create a build for iOS using the Spine runtime? By creating a pure Unreal build, which uses only blueprints it is possible to create using only PC. In case, when we are already using cpp we need Mac for this.
If I understand correctly, using an additional plugin (like Spine) written in cpp (even if I use only blueprints in the project) requires me to create the build using Mac, yes?

Thanks,
hmental
hmental
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Mario

Yes, unfortunately, you will need a Mac to create an iOS build for a UE project that uses the Spine plugin. As you already said, the Spine plugin has a lot of C++ code that needs to be compiled, and I'm afraid that can only be done on a Mac. We can't port the C++ to blueprints, as it's very complex and the performance of a blueprints version would be extremely bad.
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Mario

Mario
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hmental

Okay, that's what I expected, but I preferred to make sure ;]
Thanks for the reply!
hmental
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