
We're happy to announce the release of our brand new spine-godot Runtime! This new runtime lets you bring your Spine skeletons into Godot Engine effortlessly.
Learn more about the spine-godot Runtime on our blog
Mario
3 weeks ago
Erika
3 weeks ago
T.Fly()
3 weeks ago
AdamRatai
3 weeks ago
mightymochigames
3 weeks ago
SilverStraw
Thank you for writing a custom C++ module.spine-godot sits on top of spine-cpp, our C++ runtime. Since we wanted to integrate tightly with the Godot editor to provide a best in class experience, we had to implement spine-godot as a custom C++ engine module. We had to take this route, as GDNative and its successor GDExtensions do not surface all of the editor APIs we need, such as the animation player and editor APIs.
Also thanks to rayxuln on github for providing a starting point.We've started work on the spine-godot runtime in November 2021, based on a generous source contribution by rayxuln.
3 weeks ago
ChzBoi
3 weeks ago
maranpis
I figured it out! I have made a video to everybody explaining how to import from spine to godot
3 weeks ago
gustavodort
08-animation-player
. SpineSprite
skeleton_data_res
on editor with res://assets/spineboy/spineboy-data-res.tresSpriteAnimationTrack
That's not happening.When creating a SpineAnimationTrack, an AnimationPlayer node is created and attached as a child.
Debug
variable on the SpineAnimationTrack
to true
. Still, no automatic creation of the node AnimationPlayer
.AnimationPlayer
node manually. The problem is that the automatic created node would allegedly be filled with animations from the skeleton_data_res
. I tried making it the animations manually but I can't seem to find the properties animation_name
and loop
on SpineAnimationTrack
.value
. 1 week ago
Mario
AnimationPlayer
which was fixed 13 days ago: 1 week ago
meyaoigames
1 week ago
Erika
1 week ago
meyaoigames
I might need to play around with it some more xD (anyway Spine is great! I could make animations that would usually take me ages to make in like a day).Erika さんが書きました:What is the bigger context?
You could set the looping off for example as explained here, so that the animation you set only plays once:
http://esotericsoftware.com/spine-godot#Animating-a-
(disclaimer: I am but a humble animator attempting to code in Godot for the first time)
1 week ago
Mario
6 days ago
meyaoigames
Nice thank youMario さんが書きました:Already up-to-dateYou can find the download links for the new binaries here:
spine-godot Runtime Documentation
6 days ago