Dan

I have created a generic pascal runtime for spine. it can be very easily used with any existing pascal framework that compiles with fpc or delphi. the runtime can be downloaded from here: http://gen2gdk.com/files/SpinePascal.rar. at the moment there is only one demo that uses g2mp game framework. if anyone is interested I can make a pure opengl and direct3d demo. later I will port this runtime to smart mobile studio (http://smartmobilestudio.com/).
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Dan
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wagenheimer

I tested here and it is working like a charm! Everything seems to be fully working! Thanks a lot for the runtimes. I will use it on all my future games! =)
wagenheimer

Kickstarter Backer
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Dan

the runtime is now ported to smart mobile studio. here is a small demonstration: http://gen2gdk.com/g2mp/spine/
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Dan
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Shiu

Very cool stuff Dan :)
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Shiu

Shiu
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wagenheimer

I tried to update the headers to the latest data format from Spine but I should be missed something! =(

I can load the skeleton with the animations attached but I can't update the animations. Everything seems to works but it does not works, the animation vanish after I call UpdateWorldTransform.

And for some reason, I can't delete anymore the squeletondata variable after I use Skeleton := TSpineSkeleton.Create(sd);

Any help would be very apreciated!
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Spine.zip
Updated Spine Headers (not working yet)
(14.49 KiB) ダウンロード数: 1767 回
wagenheimer

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Nate

Sorry, I'm afraid I'm not much help in Pascal. :(
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Nate

Nate
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Dan

I have updated the pascal runtime to support the new format. the download link is still the same.
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Dan
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wagenheimer

Everything seems to be working fine! =) Thanks a lot!

I will use it on a new game starting today, I hope to post some screenshots soon! =)
wagenheimer

Kickstarter Backer
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sesilla

Hi Dan,

Is there an updated version of pascal spine?

Thanks
Ceci
sesilla
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Dan

Hi Sesilla, I was not aware that the runtime has changed, I will check it. In the future it would be much faster to contact me at pgd, since I do not visit here very often.
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Dan
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