• Runtimes
  • Runtime for Unity 5

Hello, dear Spine team!

I'm Michael from Beardshaker Games, and I'm pretty new here, so forgive me if I've overlooked something 🙂

We have a bigger project going on right now for which I'd love to do the animations in Spine.
Problem is, we want to use Unity 5 (for the WebGL support), for which the Spine runtime doesn't work yet.

Do you have a date for the Unity 5 runtime which I could calculate with?

Thanks!
Michael

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I haven't gotten to try Unity 5 yet but I expect the current runtime works. Have you verified there is a problem?

Unity 5 itself doesn't even have a date yet.

The runtime really doesn't work yet?

The other thing is that Nate needs to be able to use Unity 5 in the first place. I think it's only out right now for pre-order pro customers in beta form.

Hey guys,

thanks for your answers. Yeah, we're on the pre-order beta right now.
We've checked again after your replies, and on the new version of 5 beta, it works! 🙂 Didn't work on the previous ones, Unity wanted to be pointed to some files but didn't recognize them. If it helps you, Nate, I can point you to our programmer Benedikt.

So, that's a huge relief 🙂
If I'm not mistaken, the Spine runtimes are made by Nate and Mitch, right? Many thanks for that, you guys, it's really cool to have to possibility to do animation work this way 🙂


From Benedikt:


So I updated Unity3d 5 to the latest beta (13) and it seems that there has been a fix helping out with the issue. There is a nifty process step which converts old code syntax to the new interfaces. Also there was a problem, with ingestion and the *.atlas file, had to rename it to *.atlas.txt to get it working.

Furthermore I had to use the advanced texture import to get the atlas files working as sprite map and spine material without distortion (Alpha is Transperency seems to cause trouble).

One more question, are you planning on using the new Unity Sprite Features and Atlas packing?

Furthermore I had to use the advanced texture import to get the atlas files working as sprite map and spine material without distortion (Alpha is Transperency seems to cause trouble).

Unity 5's texture importer behaves differently, this stuff is automatically corrected in Unity 4.x I'll get around to the Unity 5 stuff sooner or later.

atlas.txt <


this is normal.
viewtopic.php?f=3&t=3318
See General Unity Workflow.

14日 後

Hey Mitch, sorry for the late answer.
Everything seems to work fine for us now - Im really glad I dont have to animate in Unity 😉 At least for ingame animations, the GUI has problems with Spine animations, no? But that`s alright.

Looking forward to your runtime, and thanks for the help so far!

BenRadish wrote

the GUI has problems with Spine animations, no?

What do you mean by that?