Davide I'm sorry, I just encountered a problem and was in a hurry, afraid of not getting a response

Related Discussions
...

Spinebot
这样设置正确吗

  • Davide がこの投稿に返信しました。

    gyzbean

    I don't see any particular issue, apart from the fact that you removed "Strip Whitespace X/Y."
    How many atlas pages does this configuration export?

    • gyzbean がこの投稿に返信しました。

      Davide 只有一个图集页面(尺寸小于2048*2048),我正在试着逐级排除问题的源头。我又使用texturePacker工具将spine中使用的散图导出为spine格式的图集给godot,但依然没能合批。或许问题的源头不在spine导出的设置上,而在于godot中。我在godot中尝试使用相同的材质(如shaderMaterial、CanvasItemMaterial)给spine但都无法合批。我尝试询问了AI但没能找到AI所说的一些选项。
      如果没有能解决godot合批spine的方法,或许godot用户就要被迫使用godot自带的骨骼动画工具了,这对spine工具的忠实用户以及spine官方都是一个损失,希望在此问题上能得到官方工程师的协助。

      We cannot help you if you don't send us a minimal reproduction project of your issue, as I said above.
      Many users use spine-godot without any issue with draw calls.

      • gyzbean がこの投稿に返信しました。

        Davide 我准备好了工程文件,我应该发送到哪里呢,可以给我一个邮件地址吗。非常感谢

        • 編集済み

        Harald I have sent the email from <gyzbean @ 126.com>
        hope to get a quick solution
        thank you very much

        Harald My email has been returned, and I am unable to send files in compressed formats such as zip or rar. I'll try another method and send the email later

        @gyzbean You can upload your project at some filehosting service and share a link if file size is too big.

        • gyzbean がこの投稿に返信しました。

          gyzbean

          Thanks for sending us the project. We'll analyze the issue as soon as we can, probably next week.

          • gyzbean がこの投稿に返信しました。

            Davide 好的,非常感谢。有结果了请通知我